Everything about Gifttrap totally explained
GiftTRAP is a
party board game, invented by Nick Kellet (based on an idea inspired by his eldest daughter in
2004). GiftTRAP is billed as "The party game that puts your
gift giving savvy to the test". GiftTRAP relies on the players' personal knowledge of each other.
Madhouse Creative created the packaging and brand identity for the game. Images used for the gift cards in the game were licensed using a
Creative Commons Attribution license; the images were gathered via a photo contest and through the use of online websites such as
Flickr.com. Winners receive a free copy of the game along with having their name included in the game. Each time the game is reprinted new gifts will be included to keep the game fresh and current.
GiftTRAP was released in mid
2006 and won a MAJOR Fun Party Award in September
2006 and was featured on
CBC Venture's show Dreamers & Schemers in December
2006. Reviews by Tom Vasel,
Bruno Faidutti, Scott Nicholson & Greg Schloesser helped create early awareness for GiftTRAP in the run up to GiftTRAP's first holiday season.
GiftTRAP donates 1 copy to charity for every 10 copies sold. GiftTRAP's charity partner is
Right To Play
Rules
GiftTRAP is played over a series of rounds. Each round has the following steps;
DEAL - deal random gifts from one of the packs of gifts.
SHOP - think about how you match these gifts to the players.
GIVE - give one of these gifts to each player (using gift tokens).
GET - choose which gifts you want yourself (using choice tokens 'Ok', 'Good', 'Great' & 'No Way').
REVEAL - show people what you wanted and what your were given by each player.
SCORE - the giver and the receiver score for each gift (the giver gets GIVING points, the receiver gets
GETTING points).
Players keep score on two tracks;
GIVE - how well do you give gifts relative to what people want.
GET - how well do people give you gifts relative to what you want.
The goal is to GIVE gifts people want and to GET gifts you want. Matching correctly advances your scoring markers from GO to GIFTED on the respective tracks.
There are no turns as such. All players GIVE then GET then REVEAL and SCORE.
The winner is the first player to have both their score markers in the GIFTED zone at the end of a round. If you give or receive an unwanted GIFT both the giver and receiver move back on the appropriate track.
Optional Pro-play cards allow you to place bets on gifts you GIVE and GET, but getting it wrong moves you back twice as far.
Further Information
Get more info on 'Gifttrap'.
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